if you load JK's Skyrim after Immersive Citizens and just disable any objects that are too close together or fused together, then you should be fine. So for your surroundings, mods such as Noble Skyrim, Graphics Pack, and Skyland 1k actually increases performance because they use less vram than the original vanilla textures. Is JK's Skyrim compatible with Immersive Citizen Overhaul? I recently discovered the existence of Immersive Citizens and I have to say it sounds AMAZING! Fashion. I am not willing to sacrifice this really though, JK's towns are miles better than the vanilla versions. Hoping the author expands it further. All texture mods are fully compatible. jk's skyrim lite sse. The "Dawn Of" series of mods is pretty much the to-go mod for major cities. The stables have not been modified. Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. I run immerse citizen, realistic conversations,and relationship dialogue overhaul.I run multiple dialogue mods for Karliah and Serana as well as city guard dialogue mods. I only noticed it in Whiterun, Roriksted and Dawnstar so far. +JK's Skyrim RW2 Patch; 14. One thing which is a massive turn off is that it is incompatible with JK's Skyrim, so it says. Unofficial Skyrim Special Edition Patch (LINK). - posted in Skyrim Mod Talk: Or Ill have to stick with Dawn of Skyrim. However, IC says it is incompatible with DoS. I really enjoy playing with Dawn of Skyrim because I feel like it adds exactly what I want in the cities and towns without adding too much or making it feel awkward. Immersive Citizens patch for JK's Skyrim - posted in Skyrim Special Edition Mod Requests: Would be cool to have a little patch that fixes some clipping in JKs Skyrim towns with Immersive Citizens installed. jk's skyrim lite. And in topic of JK's city mods, I personally like what he did to the Skyforge Area, but others, like you said, seems to be crawling much of flora and random FPS-killer clutters. This mod is all about the details and fixes things as varied as bad character meshes, the infamously buggy Archmage Robes. I would do that myself cause its little work, but I am a complete novice in mods creations. Immersive Citizens is overrated in my opinion. In addition, I feel like Immersive Citizens greatly improves gameplay. Spoiler DcRip wrote: Anyone know if Dawn of Skyrim + JKs Skyrim (including this compatibility patch) will work okay with,- EEKs Beautiful Whiterun (including JKs Skyrim + Immersive Citizens compatibility patch), and- EEKs Whiterun Interiors (including Immersive Citizens compatibility patch)? 4 Patch JK’s Skyrim – Towns. esp 103 67 Dawnguard&VolkiharArtifactsQuests. If you want to try to use a mod that changes a few navmeshes also changed by immersive citizens, then the conflict winner should be a mod that changes more navmeshes modified both fashions. Also the incompatiblity issue only comes up in cases where Immersive Citizen's mod adds something to an area where Jk's Skyrim also added something as well. He's only done a few towns in Skyrim. For NPCs/player textures it's easy to tip the Xbox over it's limit, especially when there are more NPCs added to an area like in JK's Windhelm. I cannot play this game without open cities and Immersive Citizen Overhaul. Overhauls Bring Out Your Dead - Compatible - Load after JK's Skyrim Gildergreen Regrown - Compatible Greater Skaal Village - Compatible Immersive Citizens - Partially Compatible - Possible NPC Pathing issues in … jk's skyrim lite and superlite sse pitadadixunileralelulepav.pdf Bei mir lief JK's Skyrim beim Old-Skyrim immer einwandfrei. 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